if (bWallHack) { { if (MyWallhack) if (MyWallhack) { { DWORD dwOldZEnable; DwOldZEnable DWORD; m_pD3Ddev->GetRenderState(D3DRS_ZENABLE,&dwOldZEnable); m_pD3Ddev-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable); m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,D3DZB_FALSE); m_pD3Ddev-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE); m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,MinVert exIndex,NumVertices,startIndex,primCount); m_pD3Ddev-> DrawIndexedPrimitive (Jenis...