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ni juga dari Clientmu .EXE yang ga mau over 99 display auraDah bisa maks stat na ^^
Numpang tanya lagi donk...
level nya dah 125 tapi gaq muncul gitu aura nya pdhal di client battle
dah set kek gini:
// this is only useful if you have adjusted your client
// to expect levels higher then 99
max_lv: 125
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv.
// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98,
// and only characters with level 150 or more will be reported as having level 99.
aura_lv: 125
caranya kamu ke conf terus ke player ^^iya sekarang server dah online, tapi masi ada masalah sikit lagi...
Maksimum level yg dah ku set 125 ( pokoknya exp.txt sama statpoint.txt database dah up to lvl 1000)
tapi maksimum status tetap 99... gimana cara ngubah nya jadi 120?? pdhal status point yang tersisa masih banyak dan level dah 125.
Bantuin lg ToloOOOoonggg
http://eathena.ws/board/lofiversion/index.php/t116378.html
// Treasure Room Spawn Template
//============================================================
- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{
end;
OnClock0001:
// If there is no owner, do nothing.
if (!GetCastleData(strnpcinfo(2),1)) end;
// Is there Economy in this castle?
set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;
}
else if (strnpcinfo(2) == "prtg_cas01") {
set .@treasurebox,1354;
setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,2
06,206,206,206,207,208,209,210;
}
else if (strnpcinfo(2) == "prtg_cas02") {
set .@treasurebox,1356;
setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,2
02,201,200,199,199,199,199,199;
setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,2
25,225,225,225,226,227,228,229;
}
else if (strnpcinfo(2) == "prtg_cas03") {
set .@treasurebox,1358;
setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,1
88,187,186,185,185,185,185,185;
setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,1
29,129,129,129,130,131,132,133;
}
else if (strnpcinfo(2) == "prtg_cas04") {
set .@treasurebox,1360;
setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,2
70,269,268,267,267,267,267,267;
setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,1
59,159,159,159,160,161,162,163;
}
else if (strnpcinfo(2) == "prtg_cas05") {
set .@treasurebox,1362;
setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,2
76,275,274,273,273,273,273,273;
setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,1
75,175,175,175,176,177,178,179;
}