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Seputar Openkore

symply

4 SD
Level 2
@capedhebo

btw OpenKore lo dah di Fix lom?
klo lom nih
fix openKore

pnya gw dolo sih gitu waktu pake OpenKore 2.0.6.1
tapi gw pindah k 2.0.5.1
teus gw fix deh tuh OpenKore, teus bisa jalan deh
 

tryer

TK A
Level 1
Mas Ferry, gwe nubie nih..

pas mo mulai, apakah masuk, muncul code seperti ini :
<div><div style="background:#B7E5CE;border:1px dotted #000;border-bottom:0;border-left:4px solid #429E6F;color:#000;font-weight:bold;font-size:10px;margin:8px auto 0 auto;padding:3px;">Spoiler untuk ini isi textnya, saya copas dari error.txt: Perlihatkan</div><div style="color:#000;background:#FAFCFE;border:1px dotted #000;border-left:4px solid #429E6F;border-top:0;padding:4px;margin: 0 auto 8px auto;display:none;">
Code:
OpenKore version 2.0.6.1
Network state = 4
Network handler = Network::DirectConnection
SVN revision: unknown
No loaded plugins.

Error message:
Assertion ('HASH(0x4a56844)' must be of class 'Actor::You') failed!
at C:/Documents and Settings/Administrator/My Documents/openkore-2.0.6.1/src/deps/Carp/Assert.pm line 271
Carp::Assert::assert('', '\'HASH(0x4a56844)\' must be of class \'Actor::You\'') called at src/Utils/Assert.pm line 31
Utils::Assert::assertClass('HASH(0x4a56844)', 'Actor::You') called at src/Misc.pm line 228
Misc::checkValidity('Packet: skills_list') called at src/Network/Receive.pm line 419
Network::Receive::parse('Network::Receive::ServerType0=HASH(0x19d3730)', '\x{f}\x{1}N\x{0}\x{1}\x{0}\x{0}\x{0}\x{0}\x{0}\x{9}\x{0}\x{0}\x{0}\x{1}\x{0}NV_BASIC\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{8e}\x{0}\x{4}\x{0}\x{0}\x{0}\x{1}\x{0}\x{3}\x{0}\x{1}\x{0}NV_FIRST...') called at src/functions.pl line 1192
main::parseIncomingMessage('\x{f}\x{1}N\x{0}\x{1}\x{0}\x{0}\x{0}\x{0}\x{0}\x{9}\x{0}\x{0}\x{0}\x{1}\x{0}NV_BASIC\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{8e}\x{0}\x{4}\x{0}\x{0}\x{0}\x{1}\x{0}\x{3}\x{0}\x{1}\x{0}NV_FIRST...') called at src/functions.pl line 545
main::mainLoop_initialized() called at src/functions.pl line 70
main::mainLoop() called at src/Interface/Wx.pm line 140
Interface::Wx::__ANON__('Interface::Wx=HASH(0x28c83a4)', 'Wx::TimerEvent=SCALAR(0x3fa214c)') called at src/Interface/Wx.pm line 113
eval {...} called at src/Interface/Wx.pm line 113
Interface::Wx::mainLoop('Interface::Wx=HASH(0x28c83a4)') called at openkore.pl line 96
main::__start() called at start.pl line 125

Stack trace:
Assertion ('HASH(0x4a56844)' must be of class 'Actor::You') failed!
at C:/Documents and Settings/Administrator/My Documents/openkore-2.0.6.1/src/deps/Carp/Assert.pm line 271
Carp::Assert::assert('', '\'HASH(0x4a56844)\' must be of class \'Actor::You\'') called at src/Utils/Assert.pm line 31
Utils::Assert::assertClass('HASH(0x4a56844)', 'Actor::You') called at src/Misc.pm line 228
Misc::checkValidity('Packet: skills_list') called at src/Network/Receive.pm line 419
Network::Receive::parse('Network::Receive::ServerType0=HASH(0x19d3730)', '\x{f}\x{1}N\x{0}\x{1}\x{0}\x{0}\x{0}\x{0}\x{0}\x{9}\x{0}\x{0}\x{0}\x{1}\x{0}NV_BASIC\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{8e}\x{0}\x{4}\x{0}\x{0}\x{0}\x{1}\x{0}\x{3}\x{0}\x{1}\x{0}NV_FIRST...') called at src/functions.pl line 1192
main::parseIncomingMessage('\x{f}\x{1}N\x{0}\x{1}\x{0}\x{0}\x{0}\x{0}\x{0}\x{9}\x{0}\x{0}\x{0}\x{1}\x{0}NV_BASIC\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{0}\x{8e}\x{0}\x{4}\x{0}\x{0}\x{0}\x{1}\x{0}\x{3}\x{0}\x{1}\x{0}NV_FIRST...') called at src/functions.pl line 545
main::mainLoop_initialized() called at src/functions.pl line 70
main::mainLoop() called at src/Interface/Wx.pm line 140
Interface::Wx::__ANON__('Interface::Wx=HASH(0x28c83a4)', 'Wx::TimerEvent=SCALAR(0x3fa214c)') called at src/Interface/Wx.pm line 113
eval {...} called at src/Interface/Wx.pm line 113
Interface::Wx::mainLoop('Interface::Wx=HASH(0x28c83a4)') called at openkore.pl line 96
main::__start() called at start.pl line 125
at src/Interface/Wx.pm line 113
Interface::Wx::mainLoop('Interface::Wx=HASH(0x28c83a4)') called at openkore.pl line 96
main::__start() called at start.pl line 125
</div></div>

pas saiia lihat di layar katanya ad map yg gagal di buka, yaitu field prt_05,

yaitu prontera...

nah...

ada solusi mas?

sekedar refrensi, saiia pake OpenKore version 2.0.6.1, yg GUI...

thx yu
 

BIOS

PAUD
Level 1
Alo all... Thank you mas Ferry buat penjelasannya ttg OpenKore sebelomnya ^_^
Wa mo tanya lagi nih... OpenKore bisa ga yah diset buat autoklik ke npc terus2an (mengingat cara kerja bot kan lbh cepet dr manual).
Semisal: npc yg buat rough elunium ke elunium ato rough ori ke oridecon (nah klo kita punya puluhan ribu rough elu ato rough ori kan pegel tgnnya klo klik2/enter2 manual)

Oh ya 1 lagi kk, link buat donlod WPE+tutorialnya dimana yah? (quote dr kk sangga)
@bios : pertanyaan nomer 5 itu sebenernya bs kk, tp beberapa PS ada yg gw coba gk bs :(
oia mengenai peralatan, bisa pake WPE :D
Thanks before...
 

aba01

1 SD
Level 2
Level 1
mau nanya,
di pickupitem.txt gw nulis:
Goblin Card 2 <-- udah bener?

wa takut salah, krn klo momonya ditulis Goblin bot-nya gk mau pukul,
nanti ditulis Goblin Hammer, Goblin Axe, dll baru mau mukul

soalnya dah bot disitu 2 hari gk dapat2 cardnya ~__~'

udah bener gitu yaa??
 

pysight

TK B
Level 1
need help ni kk...
kok item2 yg d pick cmn yg drop dr mon2 yg kita bunuh...
trz kalo item yg tergeletak g d pick..
kecuali pencet "take all"...
gmn caranya supaya semua item d pick???
 

kamedon

TK A
Level 1
kk klo gandeng aco ama taekwon ku gmana ya??
<div><div style="background:#B7E5CE;border:1px dotted #000;border-bottom:0;border-left:4px solid #429E6F;color:#000;font-weight:bold;font-size:10px;margin:8px auto 0 auto;padding:3px;">Spoiler untuk ?????????
:
Perlihatkan</div><div style="color:#000;background:#FAFCFE;border:1px dotted #000;border-left:4px solid #429E6F;border-top:0;padding:4px;margin: 0 auto 8px auto;display:none;">
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0</div></div>
 

tryer

TK A
Level 1
@simply

itu dah fix koq...

soalnya dah 4 digit...
trus itu yg dari IDWS perlu di di replace yah??

soalnya di versi gwe, server legend udah ad...

apa perlu dl field pack??
 

ibnuyu

TK B
Level 1
@Kuthu

mau nanya kalau yg jadi slave nya yg mana yah aco ap taekwon
hmm biasanya aco yah

nih config gandeng contohnya

<div><div style="background:#B7E5CE;border:1px dotted #000;border-bottom:0;border-left:4px solid #429E6F;color:#000;font-weight:bold;font-size:10px;margin:8px auto 0 auto;padding:3px;">Spoiler untuk Contoh Config Gandeng: Perlihatkan</div><div style="color:#000;background:#FAFCFE;border:1px dotted #000;border-left:4px solid #429E6F;border-top:0;padding:4px;margin: 0 auto 8px auto;display:none;">follow 1
followTarget (nama Masternya)
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 1
followLostStep 3
followSitAuto 1
followBot 0</div></div>
 

ibnuyu

TK B
Level 1
Kalau buat ngeheal Masternya nih + pkt an juga

<div><div style="background:#B7E5CE;border:1px dotted #000;border-bottom:0;border-left:4px solid #429E6F;color:#000;font-weight:bold;font-size:10px;margin:8px auto 0 auto;padding:3px;">Spoiler untuk Config Heal+Pkt: Perlihatkan</div><div style="color:#000;background:#FAFCFE;border:1px dotted #000;border-left:4px solid #429E6F;border-top:0;padding:4px;margin: 0 auto 8px auto;display:none;">
partySkill Increase AGI {
lvl 10
target (Nama Master)
target_whenStatusInactive Increase AGI
}

partySkill Blessing {
lvl 10
target (Nama Master)
target_whenStatusInactive Blessing
}

partySkill Heal {
lvl 10
target (Nama Master)
target_hp Darahnya%
}</div></div>
 

kamedon

TK A
Level 1
wew kok jadinya gk mw ngeheal
malah ngasih paket trus
--a
<div><div style="background:#B7E5CE;border:1px dotted #000;border-bottom:0;border-left:4px solid #429E6F;color:#000;font-weight:bold;font-size:10px;margin:8px auto 0 auto;padding:3px;">Spoiler untuk ini: Perlihatkan</div><div style="color:#000;background:#FAFCFE;border:1px dotted #000;border-left:4px solid #429E6F;border-top:0;padding:4px;margin: 0 auto 8px auto;display:none;">

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp < 40%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Increase AGI {
lvl 1
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase_Agi
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}</div></div>
 

vandatch

TK B
Level 1
@ atas

Urutan dalam bot itu dari 0 loh

jadi klo di asli char bearada di slot 1 di bot jadi slot 0

@kuthu

Gk salah itu pake _

Code:
whenStatusInactive Increase_Agi
Gk usah pake _ sepasi aja

:00100000:
 

hydeck7

PAUD
Level 1
kk mo tanya dunk kalo misalnya bot itu hajar semua monter yang terliat ada dilayar doank gimana si??(yang keliatan dimonitor) soalnya g perhatiin ada yang keliatan dilayar kadang2 ga dihajar langsung tele..buah ubah settingannya itu di file config.txt bkn?? trus harus masukin angkanya berapa yang buat paling jauh dari target.

thx b4....
 
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