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Seputar Openkore

ferry_gukguk

Gukguk Love Cat
Level 2
@Sky2High
Jangan lupa setting storageAuto nya..

Code:
storageAuto 1
storageAuto_npc (npcMap) <x> <y>
Contoh, kafra di payon :
Code:
storageAuto 1
storageAuto_npc payon 108 104
Untuk getAuto,
Code:
getAuto (NamaItem) {
minAmmount <value>
maxAmmount <value>
passive <flag>
}
Contoh :
Code:
getAuto Orange Potion {
minAmmount 10
maxAmmount 50
passive 1
}
Mengambil Orange Potion sampai 50 di Storage jika di Inventory sudah dibawah atau sama dengan 10 (Orange Potion <= 10)

@soeandhika
AntiBot ya..
Hmm,, kalo bisa pake command @go, bisa di akalin tuh AntiBot..

Jadi pas login, langsung ketik @go 1...
ato di simpen di shortcut (alt + m) di no 1
jadi tinggal pencet alt + 1

ato kamu belajar bahasa Perl, trus buat de Plugins AntiBot nya..
:smile:
 

skynet0892

TK A
Level 1
@Galih
Gw dah baca manualnya
Ampe bolos sekolah gw baca semua itu, ngertii logikanya
Biar isinya English, gw makan tu manual
Tapi te2p aja kyk gini jdnya

@Ferry
Nah, itulah...
Logika pikiran saya udah kesana
Tapi udah masukin kek gitu tetep aja...

:mad2:

Tolong donk... Mohon pencerahannya...

Problemnya ini nih...
Code:
Auto-storaging due to excess weight
Ada yg bisa bantu?
 

silthice

6 SD
Level 2
uda kelebihan beban jadi dia balik ke kafra nyetor barang?
kurang tau juga d..

anyway..
ada pertanyaan lagi nie..

kan aku ngebod di legend.. (korban gad fly wing TT)
nah di map2 yg potensial botter kan suka ada orang iseng tuh buka2 db..
jadinya kan yg botter pada mati..
klo gw biasanya klo mati liatin di listnya trus cari momon yg ngekill
klo uda kan tinggal ditulis di mon_control -1 3 0 kan..
tapi klo kek gitu kan repod..
apalagi klo da lepel gde mati trus..

nah pertanyaan gw..
pas gw baca di botnya suka ada tulisan gini nie..
the next #### attack could kill you..
bis itu dia akan nyoba tele..
tapi kan gad fly wing..
nah jadi mati d charnya..

ada nda cara byar klo next #### could kill you kluar, dia ga nyoba tele..
tapi lgs dc buad menghindari damagenya..?

*edit
skalian nie maw nanya 1 lg..
klo misal ngehunt di tempad yg byk momon agresif..
cara biar auto dc klo darah dah kurang dari x%
& biar auto dc juga klo dikeroyok x momon gitu gemana y?
mohon pencerahannya senior2.. :)
 

ferry_gukguk

Gukguk Love Cat
Level 2
@silthice
Wah..
Coba ke [Share] Plugins
Cari plugins DisconnectAuto..

@Sky2High
Hmm..
Aneh juga ya..

Coba pake config ini :
Code:
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

saveMap <- Map Tempat Simpos
saveMap_warpToBuyOrSell 1
Ditambah storageAuto sama getAuto, uda tau kan?

Trus coba items_control.txt nya di kosongin, sisain aja ini :
<div class='codetop'>NYIT-NYIT CODE</div><div class='codemain' style='height:300px;white-space:pre;overflow:auto'>
# In this file you can control which items to put in storage,
# to sell, or to leave in the inventory.
#
# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]
# item name : Name of the item.
# miminum : The minimum amount of this item that you want to keep in inventory.
# autostore : Set to 1 to walk back to a Kapra NPC to put in storage.
# autosell : Set to 1 to sell item at a buy/sell NPC.
# put in cart : Set to 1 to automatically put this item in cart.
# get from cart : Set to 1 to automatically get this item from cart.
#
# The example below will sell all jellopies, store all knifes and puts
# all flowers in cart:
# Jellopy 0 0 1
# Knife 0 1 0
# Flower 0 0 0 1
#
# This example will get Red Potions from cart if you have less than 25
# of them in your inventory:
# Red Potion 25 0 0 0 1
#
# The item name isn't case sensitive. Only items found in this file will
# be stored or sold.
#
# If auto-store and auto-sell are 1, Kore will do storage first (unless
# storage is full) then sell.
#
# Kore will not sell or store equipped items. For example, if you're using
# a knife and you have a line to auto-sell all knives, kore will sell any
# extras it picks up, not the knife it's using.
#
# Don't forget to set the storageAuto, sellAuto and related configuration
# options in config.txt, or this file won't have any effect.
#
# An auto-sell list and auto-storage list is provided by default, modify it
# as you see fit.


# All items not mentioned in this file will be automatically stored in storage.
</div>

trus di items_control.txt tambahin ini :
Code:
All 0 1 0
 

gpgalih

2 SD
Level 2
item max weight nya 48/49 aja..
kadang suka nakal nti mpe 89 baru storage deh..
kan kacau
punyaku yg ini jalan..
Code:
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 49
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 2
tgl yg storage auto di set..
 

DJTuing

PAUD
Level 1
kk, saya nge bot Priest ama Mage, tapi kok setiap kali pasti Priest aku Kehilangan master na (Follow) dan setiap kali ketemu, dia langsung blessing inc agi dan angelus, can u help me?. setelah itu kalo misal mage nya mati, dia kan balik pron, tapi dia duduk.........

nah setelah itu priest wa kan juga balik ke pron kan, (Jalan) tapi setelah di pron.... dia diem doang di deketnya portal (misal gerbang pront yang kanan) dia diem di sana doang.... ga jalan2...

tlg pencerahanya

ini config priest ku
<div class='codetop'>NYIT-NYIT CODE</div><div class='codemain' style='height:300px;white-space:pre;overflow:auto'>######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime Wen {
startTime 07:15
stopTime 11:00
}

autoBreakTime all {
startTime 01:00
stopTime 05:00
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 1

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 1

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 300

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1

follow 1
followTarget Seifeirus
followEmotion 0
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 1
followLostStep 12
followSitAuto 0
followBot 1

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 49
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900

lockMap prt_fild02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 7

saveMap Prontera
saveMap_warpToBuyOrSell 0
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 50
sitAuto_hp_upper 100
sitAuto_sp_lower 10
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 0

statsAddAuto 0
statsAddAuto_list 90 Dex
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list Increase HP Recovery 10, Two-Handed Sword Mastery 10, Provoke 5,Endure 1, Bash 10

tankMode 0
tankModeTarget

teleportAuto_hp 0
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives
teleportAuto_minAggressivesInLock
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget

dealAuto 2
dealAuto_names
partyAuto 0
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding?
# default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps


######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Lex Aeterna {
lvl 10
dist 5
maxCastTime 0
minCastTime 0
hp
sp > 5%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Mandragora
notMonsters
maxAttempts
maxUses
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 60%
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp < 30%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Ruwach
whenFollowing
spirit
aggressives
monsters Pest
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}


useSelf_skill_smartHeal 1


partySkill Heal {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp < 70%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Suffragium {
lvl 3
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Suffragium
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio Manus
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead Evil Wing
midHead Opera Masque
lowHead
leftHand Gakkung [Skel Worker] [2]
rightHand Gakkung [Skel Worker] [2]
leftAccessory Brooch
rightAccessory Brooch
robe +4 Muffler [Whisper] [1]
armor +4 Thief Clothes [Thief Bug] [1]
shoes +4 Boots [Matyr] [1]
arrow Fire Arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item Novice Potion, Red Herb, White Herb, Red Potion, Yellow Potion, Orange Potion, White Potion {
hp < 40%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}

useSelf_item Strawberry, Grape, Lemon {
hp
sp < 20%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}</div>

Ini Mage ku

<div class='codetop'>NYIT-NYIT CODE</div><div class='codemain' style='height:300px;white-space:pre;overflow:auto'>######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 2
attackDistance 6
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
startTime 06.00
stopTime 12.00
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 3000
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 3000

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 1
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 3
followDistanceMin 1
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 2
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 89
itemsMaxNum_sellOrStore 89
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap prt_fild02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap prontera
saveMap_warpToBuyOrSell 0
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40%
sitAuto_hp_upper 60%
sitAuto_sp_lower 20%
sitAuto_sp_upper 50%
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 1
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 0
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Fire Bolt {
lvl 7
dist 10,9,8,7,6,5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 1
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Mandragora
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackSkillSlot Fire Bolt {
lvl 5
dist 10,9,8,7,6,5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 1
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}


useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}


useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}


useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 60%
sp > 20%
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Blessing {
lvl 10
maxCastTime 1
minCastTime 1
hp
sp > 20%
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
maxUses 1
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Magnificat {
lvl 10
maxCastTime 1
minCastTime 1
hp
sp < 30%
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
maxUses 1
disabled 0
inInventory_name
inInventory_qty
}


useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead +7 Spiky_Band
midHead Blinker
lowHead
leftHand +7 Cranial Bucker [1]
rightHand Kwartet Vital Rod [4]
leftAccessory Necklace
rightAccessory Necklace
robe +7 Immune Manteau [1]
armor +7 Saint's Robe [1]
shoes +7 Fledged Shoes [1]
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}


useSelf_item Potato, Sweet Potato, Novice Potion, Meat, Red potion, Orange potion, Yellow Potion, Red Herb, Candy Cane, Piece of Cake, Yellow Herb, Apple, Monster's Feed {
hp <= 50%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory
manualAI 0
}

useSelf_item Battle Manual {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Battle Manual
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout
disabled 0
inInventory
manualAI 0
}</div>
 

DJTuing

PAUD
Level 1
Sry.... kepanjangan.... aku ga tau cara bikin code yang di scroll :p

And ples.... kadang bot nya.... tau2 dia diem sendiri (padahal dah di tempat hunt)

help....
 

aba01

1 SD
Level 2
Level 1
@^
maksud kamu paked mage kamu blum abis trus di kasi paked lagi, gitu?
klo masalah itu set timeout skill-nya juga,
mis. bless:
timeoutnya isi 320
jd setelah 320 detik baru dikasi bless lagi..

klo masalah pris nungguin master na duduk,
gw jg sering gitu,
tapi bisa diakali dgn gak usah set auto sit pada master,
kan entar ketemu ama si pris jd langsung di heal.

btw, gw heran ama config mage kamu,
kok ada set useSelfSkill bless, agi, angelus, magni, dll -_-'??
 

DJTuing

PAUD
Level 1
oh... timeout nya d isi ya?..... ok thanks 1 problem solved!!

bukan gitu kk.... misal ya... mageku mati ne.... dia kan balik kota....
nah priest ku juga ikut balik kota... tapi kan dia jalan, setelah dia balik kota.... dia diem doang.... (karena seaslinya kalo kita main manual, di peta tidak kelihatan di map anggota team yang sedang berada di kota terdahulu, terkecuali ia sudah bergerak pada saat anggota team lainya juga sudah berada di kota)

nah itu dia kk yang jadiin priest wa diem, jadi kondisinya tuh gitu, waktu priest wa dah nyampe kota, kan di mapnya dia ga detect mage wa tuh, makanya dia diem. nah sedangkan mage wa ga jalan karena dia duduk lagi regenerasi HP..... gitu..... anyone can help?.....

btw, itu setingan mage wa ada magnus agi dll, itu karena wa copy paste dari priest :p. hahahah tapi kan ga ngaruh :D
 

mpeb

PAUD
Level 1
kk,settingan untuk ditraining ground u/ teleport n talk k npc buat tele nya gmn tuh?? kan klo kita mokad kita balik tuh ketempat yg ada 3 npc, yg nanya, yg jual potato ama yg warp-in kita ke training groundnya...soalnya dah di coba2 tapi ga ketemu2 :cry:
mohon pencerahannya :hilarious:
 

virgin

TK A
Level 1
tmen2 nanya ne

kalo pake healing clip settingnya gmana ?

sama aja ya kyk heal si aco ?

tolong pencerahannya

kalo salah post maaf ya.. silahkan didelet :smiley_beer: salam
 

ferry_gukguk

Gukguk Love Cat
Level 2
@virgin
config.txt
Code:
useSelfSkill Heal {
lvl 1
hp < 30%
}
Sama aja, tapi yang beda level skillnya..
:smile:

@mpeb
di portals.txt di setting nya kk

@DJTuing
Coba pake plugins master nyari slave (Di [Share] Plugins)
Biar kalo slave nya ilang (Priestnya ilang), si mage nyari si priest..
 

virgin

TK A
Level 1
@ferry

makasi kk pencerahannya :smiley_beer:

btw

kalo mao ganti2 dari brooch ke healing clip truz balik lagi bisa ga ya ?
:hilarious:
 

gpgalih

2 SD
Level 2
@gukguk
di portal kita bkin sndiri yah?
apa udah ada ?
[nyambung pertanyaan mpeb]

@virgin
kalo di d-bests c ada pake phentrick..
cm phen clip nya tgl ganti ama healing clip aja..
 

iichii

TK B
Level 1
om ferry mo nanya..!! kan FnC pindah tempat IDro nya jadi di sebelah kanan..!!
ga gabung lg sama thor.. trus apa yg harus di ganti paya ke server FnC..??
tolong ya..!!!
 

iichii

TK B
Level 1
om koq gw ga bisa connect seh..!! FnC pindah ke sakray kan..?
neh config gw:

<div class='codetop'>NYIT-NYIT CODE</div><div class='codemain' style='height:300px;white-space:pre;overflow:auto'>
# See the documentation for what these variables do.
# New variables have comments above them.

######## Login options and server-specific options ########

master Indonesia - idRO: Sakray

server 0
username ****
password ****
char 4
sex

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x
</div>

ud masuk tapi error.. tolong penjelasannya..!!
makasih
 

donnyhuang

PAUD
Level 1
kk saya masih pemula.. mau tanya beberapa hal
contoh:
Code:
buyAuto Red Potion {
npc payon 159 96 Penjual Peralatan
standpoint
distance 5
price
minAmount 1
maxAmount 100
}
kayak gini kan kalau red pot nya sisa 1 botnya auto ke kota beli pot
trus bisa sekalian storage gak ya?

sorry kepanjangan, gak gitu pandai cara scrool
 
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