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Seputar Openkore

ayicunno

Belum Sekolah
Level 1
tanya dunkk alll... gini2 saya mengalami masalah ketika ngebotin kalo char itu ada guildnya atau pas WOE, begitu ada chat yang menyatakan guild ini telah menguaasi castle... maka komp gw bunyi2 gitu deh... gmn ya cara setting supaya ga bunyi2 atau membuat openkore tidak mengeluarkan tulisan " guild ... telah menguasai castle"

terima kasih
 

ferry_gukguk

Gukguk Love Cat
Level 2
@ayicunno
OOT Dikit Replynya..
Pastikan komputer kamu memiliki Speaker dan menggunakan Windows XP
Biasanya itu bunyi "Beep" yang keluar dari CPU kamu (Coba pencet Panah Atas, Kanan, Kiri, Bawah secara bersamaan. Bunyi itu akan keluar)

Atau kamu edit di src nya (ga tau bagian apa >.<)

@Terva
Itu emang bakal keisi sendiri kok kalo kamu jadi admin char itu.. :smile:
 

WhatThe

TK A
Level 1
Kk mw nanya nieh.. saya bot di beach_dun3.. kox bot saya kalo di pukul hydra kadang dia pukul balik kadang nga..
ada kah yg salah??
Maap sebelumnya, saya msh newbie..
thx b4..
 

VodkaMartini

1 SMP
Level 2
mon_control.txt nya setnya udah betul blom?
<!--c1-->[codebox]attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0
attackLooters 1
attackChangeTarget
aggressiveAntiKS 1[/codebox]
 

ferry_gukguk

Gukguk Love Cat
Level 2
@WhatThe
Hydra nya mau di serang balik ato engga?? (Maksudnya jangan ngelawan Hydra..)

Kalo ky gitu,
mon_control.txt
Code:
Hydra -1 0 0
config.txt
Code:
attackAuto 2
attackUseWeapon 1
 

TheDyaZ

Belum Sekolah
Level 1
Mo nanya dong, bot saya kok gak nemu koordinat kafra ya?? padahal dah saya kalkulasiin lewat manual,, tapi tetep aja tulisannya "cannot find an NPC at location"


config.txt :
Code:
storageAuto 1
storageAuto_npc morocc 156 97
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 1234
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50
npcs.txt :
Code:
morocc 156 97 Kafra
nah bener kan?? kok botnya bego bener sih masih gak nemu
 

TheDyaZ

Belum Sekolah
Level 1
weks, masi gak mw....

btw bro ferry make openkore versi berapa? saya 2.0.5.1

mw ganti versi aja deh :( :(

Ketemu.. !! ternyata gara2 settingan KS... jadi mesti dimatiin deh biar bisa autostorage :D
 

ferry_gukguk

Gukguk Love Cat
Level 2
@TheDyaZ
Jangan Double Post dan Junk Post dengan maksud thx kk, makasi, dll

Silahkan klik tombol makasi untuk berterima kasih agar tidak terjadi junk post.. :smile:

-------
Saya rasa ga ngaruh de ama KS..
Kok bisa ya??
 

carloscilebut

PAUD
Level 1
[codebox]# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Alligator 1 0 1
# Poison Spore -1 0 0
# Savage -1 0 0
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1


##### Eggs #####
Ant's Egg 0 0 0
PecoPeco's Egg 0 0 0
Pupa 0 0 0
Thief Bug's Egg 0 0 0

##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0

# Summoned Flora
1575 0 0 0

# Summoned Hydra
1579 0 0 0

# Summoned Mandragora
1589 0 0 0

# Summoned Geographer
1590 0 0 0

##### Plants #####
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 0 0 0
White Plant 0 0 0
Yellow Plant 0 0 0


##### Homunculus #####
6001 -1 0 0
6002 -1 0 0
6003 -1 0 0
6004 -1 0 0
6005 -1 0 0
6006 -1 0 0
6007 -1 0 0
6008 -1 0 0
6009 -1 0 0
6010 -1 0 0
6011 -1 0 0
6012 -1 0 0
6013 -1 0 0
6014 -1 0 0
6015 -1 0 0
6016 -1 0 0


##### MVPs and Dangerous Monsters #####
Amon Ra 0 1 0
Arc Angeling 0 1 0
Baphomet 0 1 0
Bacsojin 0 1 0
Dark Illusion 0 1 0
Dark Lord 0 1 0
Detale 0 1 0
Doppelganger 0 1 0
Dracula 0 1 0
Drake 0 1 0
Eddga 0 1 0
Evil Snake Lord 0 1 0
Garm 0 1 0
General Ygnizem 0 1 0
Golden Thief Bug 0 2 0
Incantation Samurai 0 1 0
Lady Tany 0 1 0
Lord of Death 0 1 0
Maya 0 1 0
Maya Purple 0 1 0
Mistress 0 1 0
Moonlight Flower 0 1 0
Mutant Dragonoid 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
RSX 0806 0 1 0
Stormy Knight 0 1 0
Tao Gunka 0 1 0
Thanatos 0 1 0
Turtle General 0 1 0
Vesper 0 1 0[/codebox]
DuhHhHh .. Saya BingGung KK .. Masih Tetep Nyerang Smua Monster Juga T__T .. Coba kk KoreKsi DeHhH Yang Mana Yang SaLah :cry:
MaaP NaNya TeRus ..
 

TheDyaZ

Belum Sekolah
Level 1
@ FerryGukguk

Gak tau deh pas diganti gak pake mode ks, malaha jalan dia.. hehehe jadi aku settingnya yang leveling dikasi mode KS ,,priest yang gandeng yang mungutin barang sampahnya....level dapet barang dapet deh :p
 

ferry_gukguk

Gukguk Love Cat
Level 2
@MocHaAaAa

Kosongkan isi dari mon_control.txt kamu :
Awal :
[codebox]
# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Alligator 1 0 1
# Poison Spore -1 0 0
# Savage -1 0 0
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1


##### Eggs #####
Ant's Egg 0 0 0
PecoPeco's Egg 0 0 0
Pupa 0 0 0
Thief Bug's Egg 0 0 0

##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0

# Summoned Flora
1575 0 0 0

# Summoned Hydra
1579 0 0 0

# Summoned Mandragora
1589 0 0 0

# Summoned Geographer
1590 0 0 0

##### Plants #####
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 0 0 0
White Plant 0 0 0
Yellow Plant 0 0 0


##### Homunculus #####
6001 -1 0 0
6002 -1 0 0
6003 -1 0 0
6004 -1 0 0
6005 -1 0 0
6006 -1 0 0
6007 -1 0 0
6008 -1 0 0
6009 -1 0 0
6010 -1 0 0
6011 -1 0 0
6012 -1 0 0
6013 -1 0 0
6014 -1 0 0
6015 -1 0 0
6016 -1 0 0


##### MVPs and Dangerous Monsters #####
Amon Ra 0 1 0
Arc Angeling 0 1 0
Baphomet 0 1 0
Bacsojin 0 1 0
Dark Illusion 0 1 0
Dark Lord 0 1 0
Detale 0 1 0
Doppelganger 0 1 0
Dracula 0 1 0
Drake 0 1 0
Eddga 0 1 0
Evil Snake Lord 0 1 0
Garm 0 1 0
General Ygnizem 0 1 0
Golden Thief Bug 0 2 0
Incantation Samurai 0 1 0
Lady Tany 0 1 0
Lord of Death 0 1 0
Maya 0 1 0
Maya Purple 0 1 0
Mistress 0 1 0
Moonlight Flower 0 1 0
Mutant Dragonoid 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
RSX 0806 0 1 0
Stormy Knight 0 1 0
Tao Gunka 0 1 0
Thanatos 0 1 0
Turtle General 0 1 0
Vesper 0 1 0
[/codebox]

Menjadi :
[codebox]
# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Alligator 1 0 1
# Poison Spore -1 0 0
# Savage -1 0 0
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
[/codebox]

Lalu tulis ini di mana saja, terserah kamu..
<!--c1-->[codebox]
# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Alligator 1 0 1
# Poison Spore -1 0 0
# Savage -1 0 0
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1

All -1 0 0
Minorous 1 0 0
[/codebox]

@TheDyaZ
Ho oh.. Nice Work yaa :smile:
Priest nya ga guna jg kalo pk KS.. kan priest nya cma support doang..
 

Terva

PAUD
Level 1
@bang fergukguk

kk nanya dong nieh,,perbedaan antara openkore yg 2.0.5.1 dengan yang 2.0.6 (SVN) itu apa??
kan aku udah coba pake yg versi SVN eh malah tampilan DOS doang,.,gak ada embel2 kya map,plugin dan kawan2nya...
kelebihannya cuma ada "do command" dah gitu aku gk tau cara pakainya.aku nanya pendapat bang fergukguk ajah....
 

Rosuke

PAUD
Level 1
numpang tanya... gw baru nih make bot2an..
gw udah dl smua file yang katanya dibutuhin...
gw udah ngikutin setiap step di tread [tutor] belajar ngebot bergambar
tapi pas gw buka start.exe kluar bnyk tulisan merah ktnya error? knapa ya ini?

----------
NB Dari FerryGukguk :
Kamu telah melakukan Junk Thread.
Saya beri peringatan x1
 

Qpalzm

3 SD
Level 2
@^

errornya seperti apa?

recvpacket udah diubah apa blom?

kasih screen shot dunk kk... atau penjelasaannya aja de... =p

^_^
 
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